In a forum post, Paradox announced Cities: Skylines' development would be moving to one of its internal studios, Iceflake.
Paradox Interactive has confirmed it will part ways with Colossal Order Iceflake Studios will handle development of Cities: Skylines moving forward.
The Beach Properties DLC is facing backlash for lack of content and its high price, disappointing Cities: Skylines 2 fans. The DLC is sold for $10, and players are displeased with the amount of new ...
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Cities: Skylines Franchise Gets a Major Shakeup with New Dev
Skylines franchise is getting a significant change as developer Colossal Order and publisher Paradox Interactive have mutually decided to go their separate ways. The Cities: Skylines franchise will ...
All the Latest Game Footage and Images from Cities: Skylines II Create and manage your own city without restrictions. Offering a deep simulation and a living economy, Cities: Skylines II will ...
Kyle has a degree in Film, Television, and Cultural Studies and has loved video games for as long as he can remember. He's owned every PlayStation, dabbled with the occasional Xbox, and even owned a ...
I think this could be the start of the big Cities Skylines 2 comeback. If the city building sequel has failed to inspire its most devout fans since launch, owing to problems with difficulty, in-game ...
All the Latest Game Footage and Images from Cities: Skylines – Premium Edition Cities: Skylines is a modern take on the classic city simulation genre. The game introduces new game play elements to ...
Cities: Skylines 2 is undergoing a change of the guard, as former developer Colossal Order has split with Paradox Interactive.
Following its rocky launch, Cities Skylines 2 developer Colossal Order is working on bringing patches out faster to other platforms alongside Steam, improving the performance for those playing via ...
Cities: Skylines II developer Colossal Order has a uniquely close relationship with its community. The original Cities: Skylines came out in 2015 and gobbled up the audience that was left behind by EA ...
In brief: It is becoming increasingly common for high-budget video games to launch with mild or serious issues, often causing players to decide whether to purchase them on day one or wait. Cities: ...
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