Ten Speed Press has continued with its Dungeons & Dragons' Young Adventurer's Guide series with the fourth book, Wizards & Spells. The first three books in this series have been pretty cool as they ...
To celebrate Wizards & Spells‘ release, we spoke with co-author Jim Zub about the book, its unique challenges, and what comes next for the Young Adventurers’ series. ComicBook.com: Magic is one of the ...
Tasha's Cauldron of Everything is the newest sourcebook for the fifth edition of Dungeons and Dragons and it's full of new options, rules, subclasses, spells, and magic items for use by both players ...
A great strength of Dungeons & Dragons Fifth Edition is the ease of putting together. Players make three big decisions; they choose a character’s race, their background and their class. Other ...
Wizards are one of the more complex classes in Dungeons & Dragons, in part because of their limitless potential for customization. In addition to gaining spell slots and new spells at every level, ...
The Definitive Edition of Ars Magica offers the same Fifth Edition rules with new art, expanded materials and higher production value. One of the joys of Dungeons & Dragons is being able to use magic ...
Learning the perks and drawbacks of each spell in their arsenal is one of the trickiest things a new magic user has to master in Dungeons & Dragons. Wizards, sorcerers, warlocks, clerics, druids, and ...
The 2006 book drew on anime, video games, and martial arts movies to level the playing field between martial characters and ...