Futuremark, the company behind the popular 3DMark and PCMark benchmarks that are widely used by reviewers (us included) and enthusiasts alike, has a released technology demo showcasing real-time ...
Over the past few years, there’s been a lot of discussion about the convergence of video games and visual effects. Both mediums tend to rely on the same – or similar – tools these days to generate cg ...
Star Ocean and Valkyrie Profile developer tri-Ace is showing off its latest physically-based rendering technology. The Tokyo-based developer today launched a new section on its “Research and ...
At SIGGRAPH 2017 this week VFX reporter Mike Seymour has been interviewing researchers, veterans and technology companies inside a virtual reality environment created using Epic’s Unreal Engine, which ...
Nvidia's GPU Technology Conference kicks off this week, with a leather-clad keynote from the company's CEO.
NVIDIA unveils DLSS 5, featuring Real-Time Neural Rendering for AI-driven photorealistic lighting, skin, fabric, and hair. Launching Fall 2026, it transforms gameplay with semantic material ...
Unity teased its new real-time demo at SIGGRAPH 2022, with Lion debuting in the glorious 4K resolution and running at 30FPS on the Sony PlayStation 5. The new Lion demo from Unity utilizes a bunch of ...
Ex DICE artist Ren, shared a video on his forest project, showing the graphical capabilities of Unreal Engine 4 and explores the limits of real-time rendering. Ren aims to release a tech demo that ...
Graphics researcher Jorge Jimenez has cracked the problem of rendering what he calls "ultra realistic skin" in real-time with consumer-level computer and graphics hardware. It's a breakthrough made ...
Virtual reality (VR) and real-time rendering plugin; real-time walkthrough, live link to Revit, SketchUp, Rhino, Archicad, and Vectorworks direct integration through CAD toolbar, export to .exe, ...
According to Pixar, the average TS2 frame took about 6 hrs to render:<br><br>http://www.pixar.com/howwedoit/index.html<br><br>(click the lever until you get to frame ...