Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Rendering 3D graphics for the latest high-resolution displays has never ...
Tobii’s gaze-tracking hardware for VR headsets is getting some serious software enhancements, the company announced today, in the form of full support for foveated rendering — with “even more foveated ...
IL-2 Sturmovik: Korea raises the hardware bar with demanding system requirements.
Microsoft announced it’s released a public preview of Azure Remote Rendering support for Meta Quest 2 and Quest Pro, something that promises to allow devs to render complex 3D content in the cloud and ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
At MWC Los Angeles this week, NVIDIA CEO Jensen Huang demonstrated the company’s CloudXR platform which is made to stream cloud-rendered AR and VR content over 5G connections. Built to support SteamVR ...
“Today's beta marks a milestone in OTOY's efforts to bring cloud-based GPU rendering to artists, designers, engineers, and small businesses everywhere who might not otherwise have the means to access ...
In the ever-evolving field of architecture, staying up to date with the latest advancements is crucial for maintaining a competitive edge. Real-time visualization technology has emerged as a ...
Eye tracking is the way to future improvements in VR rendering technology, and is the key to reducing costs and the barrier of entry for most folks. Tobii has been the leader in eye tracking in the VR ...
Many companies and experts within the AR/VR industry talk about the benefits of foveated rendering—the ability to only render a portion of the scene that a user is looking at. Some companies have ...
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