Dolby is trying to solve streaming's biggest problem.
The Pyrowave codec was specifically created for the purpose of game streaming, taking advantage of the large bandwidth and powerful compute available on home networks.
XDA Developers on MSN
Valve's new Remote Play codec uses up to 10 times more bandwidth on purpose, and it's the first time streaming has felt like sitting at the PC
The bandwidth requirement is hefty, but if you can meet it, it's really smooth ...
Valve is testing Pyrowave in Steam Remote Play, a GPU-based codec designed for low-latency streaming. It supports HDR, YUV ...
As part of Radio World’s latest ebook about trends in codecs, we asked a sampling of industry engineers and users for their perspectives on the evolution of codec designs and applications, from remote ...
Bluetooth is perhaps one of the most enigmatic technologies around. Fittingly symbolized by Scandinavian runes and named after a king who likely had a nasty dental problem, this mysterious technology ...
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