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  1. Printable Rubik's Cube Guides (PDFs for 2x2x2 - 5x5x5)

    Apr 14, 2009 · 3x3x3 Speedcubing – Single Page Three Look Last Layer 3x3x3 OLL – The OLL Addition. Each algorithm contains color coded triggers 2x2x2 Speedcubing – Contains the …

  2. 1LLL - Speedsolving.com Wiki

    1L ook L ast L ayer means completing the last layer using only one look. On the 3x3, currently ZBLL is the only known practical system for achieving a 1-look last layer, but other …

  3. OLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki

    Apr 24, 2025 · OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. It is the first last …

  4. Ortega Method - Speedsolving.com Wiki

    May 3, 2023 · The Ortega Method, also known as the Varasano Method, is a 2x2 and 3x3 speedsolving method. If used to solve a 3x3 shape modification, extra algorithms may have to …

  5. List of World Records/2x2x2 - Speedsolving.com Wiki

    This is a list of all WCA World Records for the 2x2x2 event, with links to videos, discussion threads, and reconstructions when possible. You can see other info at the WCA's historical …

  6. ZBLL - Speedsolving.com Wiki

    ZBLL is a step in many methods which involves solving the entire last layer in one step, assuming that the edges are already oriented. This is part of the ZB method, but it can be useful for any …

  7. Petrus Method - Speedsolving.com Wiki

    Aug 28, 2024 · The Petrus Method, invented by Lars Petrus, is a block-building method where the F2L is solved intuitively with no algorithms. Petrus used to be the second most popular …

  8. 2x2x3 - Speedsolving.com Wiki

    Beginner's Method The Beginner's Method for 2x2x3 has three steps and two algorithms. The first step is to orient the faces with dimensions of 2x2, which can be done intuitively. Then, you …

  9. List of methods - Speedsolving.com Wiki

    Aug 14, 2025 · Explore various speedcubing methods, including Corners First and others, on this comprehensive wiki page for Rubik's Cube enthusiasts.

  10. Sune - Speedsolving.com Wiki

    Algorithm The Sune is a 2-gen algorithm that affects the last layer of a Rubik's Cube, and can be applied to other puzzles. It is most canonically written as ... The Sune can be written as a pure …